STEM to STEAM: “A” Is Not Just For Art
By Frank Rudnesky, Ed.D., Peter Davis, and Frank
Pileiro
The
President made STEM education a priority. The Whitehouse.gov website indicates
that the Obama Administration is committed to the education of our students in
the areas of Science, Technology, Engineering, and Math (STEM). In 2009, the
President challenged prominent CEOs in the the private sector to influence
future education in this area through expertise and monetary donations. One of
the President’s goals was to educate 100,000 effective educators over a decade.
Additionally, the Administration created the STEM Master Teacher Corp to
further the expertise of existing teachers that included STEM in their
curricular area.
A
decade ago, technology integration and project based assessment became as
ubiquitous as tires on a car. In our
school, we did a tremendous amount of research that included a legitimate
review of the literature as well as our own action research. We designed a
comprehensive technology professional development plan that included professional
development before the acquisition of equipment. We discovered what many
schools did at the time: project-based learning and technology integration were
a perfect fit (Rudnesky, 2009).
Additionally,
there are many teaching tools. Lessons and units must still be well thought
out. Learning objectives and pedagogy must still be incorporated in the lessons
to make them effective. These lessons enabled students to discover real-world
solutions to real-world problems. In earlier grades, students may not have the
math and science expertise but they do have the creativity to think that
anything is possible. As the students get older, they have the skills across
the board to create some phenomenal solutions.
According
to Paul (2014) women are poorly represented in the STEM career fields. By adding
the “A” (arts and humanities) to STEM, STEAM will create a natural fit to
attract more women and minorities. Additionally, this will appeal to more
students in general by offering more opportunities for college majors that will
translate into a much larger job pool of qualified applicants. For example, students
that are passionate about visual art will realize the potential offerings in
the design phase of multiple problem-solving activities. In our school,
students have opportunities to add the “A” in many problem-solving and
project-based assessments. These may include but not limited to: car design,
product design, STEAM Fair, Inventions Contest, renewable energy projects, mosaic
portraits, public speaking, performing arts, engineering, architecture, and
many cross-curricular opportunities.
Our
teachers have revealed through observation and quality of productivity that
creating these types of lessons increases the students’ imagination over time. Likewise,
brainstorming and problem-solving with a partner or in a group has improved
outcomes. Every teacher agrees that students learn best when they are inspired
and engaged. The Association of American Colleges and Universities (2013)
surveyed 318 employers and found that 93% of those employers favor a
candidate’s capacity to think critically, solve complex problems, and
communicate clearly as more important
than a college major.
STEAM
offers opportunities for collaboration among educators and students. This
school year, we formed a STEAM Professional Learning Community (PLC), our own
action research concluded what our research and a review of the literature told
us twelve years ago: barriers to STEAM include time and isolation. The times to
collaborate and plan are factors in teachers working with other teachers and
students (Rudnesky, 2004).
With
more online collaboration, we have begun to eliminate some of these
obstructions. With the advent of Google Docs and Google Classrooms, teachers
have naturally moved to more of a blended classroom. This promotes less
structure with more direction that allows students to take calculated, creative
risks.
Formative assessment is made through teacher observations of the
students’ performance. Students are encouraged to share their own observations
of projects to reinforce the collaborative focus in the process of learning. Supportive
classroom environments encourage students to initiate discussion and
demonstration. Students are empowered to think for themselves, and teachers
are careful to demonstrate that they are interested in students’ original
ideas.
The
STEAM classroom and STEAM school is not a new methodology, however, a new buzz
is being created. For some of the latest research go to http://stemtosteam.org/.
We found this site linked to The Rhode Island School of Design. This school
seems to be one of the early adopters that are able to define what we (Belhaven
Middle School) have been doing for over a decade.
The San
Diego Unified School District has a comprehensive program for their elementary
grades. Under the direction of Dr. Linda
Gohlke, the district offers tips to incorporate STEAM curriculum using
performing and visual arts along with public speaking. Tips include fifth
graders engaged in abstract and representational art to better understand atoms
and molecules.
About
ten years ago, our school (Belhaven Middle School) designed a cross-curricular
unit for the entire seventh grade. The unit coincided with a medieval social
studies unit that collaborated across the whole curriculum including the
related arts cycle of visual art, vocal music, physical education, and
industrial technology. The only thing
missing was the jargon. At that time, we did not identify the “A”, however, the
unit did include aesthetics, visual art, performing arts, and humanities.
Today,
it is hard to tell if schools are shifting to the STEAM model or catching up
with identifying the model. One argument is that some educators do not believe
that the “art” component is already being represented in the STEM model
(Williams, 2013). Other educators believe it has always been there but not
identified in the acronym. We would have to agree with the later since we were
doing it for a number of years. We also agree that the “A” needs more emphasis
for everyone to become aware of the college and career options.
The
STEAM approach to a curricular unit will lend itself to other components of
creating the “whole child.” For instance, our eighth grade unit on renewable
energy infuses character education and leadership theory. Students render ideas
with the environment and ethics in mind. Then the students design and build a
“working” model.
Our students use Google SketchUp for a design-modeling
program, a MakerBot 3D printer, and some wise words from Thomas Edison “to
invent, you need a good imagination and a pile junk”, to develop life changing
innovations producing one to thirty volts.
STEAM compliments
both sides of the brain. By incorporating all components into a lesson, unit,
or project, STEAM education will naturally differentiate instruction. It
appeals to learning styles, interests, and learning capacity. This creates more
ideas from the students, and it allows them more creative input.
Although
most students would not make the association, STEAM pioneers include: Albert
Einstein, Steve Jobs (Apple), Marissa Mayer (CEO of Yahoo), and Dong-Hoon Chang
(Samsung). These well-known visionaries have paved the way for many more
innovators by inspiring new visions in our classrooms across the country with
the onset of STEAM integration.
While
the new Common Core may allow for a different approach to problem-solving, the
over-testing that comes with it may stifle productivity for this type of creativity.
This over-testing and under-teaching does not lend itself to President Obama’s
commitment to cross-curricular infusion. At press time, forty-four states have
adopted the Common Core State Standards (CCSS) but according to PARCC online, only
nine states plus the District of Columbia (at the time this article was
written) are participating in the Partnership for Assessment of Readiness for
College and Career (PARCC) assessment.
As we
move forward, we are offering a STEAM Career Fair for our students and
community in early spring. This will not only educate our students and parents
to college and career opportunities but the fair will get the students excited
to examine the endless possibilities of STEAM in the classrooms. Students will
rotate all day. As you can see in See
Figure 1, we are having a keynote, mini presentations, career booths,
workshops, exhibits, and family challenges (problem-solving). We booked educators, engineers, artists,
musicians, medical personnel, and Google employees.
At the
end of the school year, our seventh graders are required to participate in our
STEAM Fair (formerly the Science Fair). Students can work in groups under
parameters that fit the criteria for judging. Judges access mini movies of the
students’ progression by scanning a QR code. This directs the judges to a
secure video site. Students are available from questioning.
The
STEAM Career Fair and the STEAM Fair are culminations but by no means the
pinnacle of our vision. We want to achieve project-based, problem-solving units
of instruction that allow our teachers and students to collaborate and think
using higher level questioning creating cross-curricular units of instruction
that solve real problems. We want students to have opportunities to find their
passion while offering them viable college and career choices. We want to
inspire the inspire-ers. I know we can do it.
References
Retrieved December 31, 2014 from: http://www.parcconline.org/parcc-states
Retrieved
December 12, 2014. http://www.whitehouse.gov/issues/education/k-12/educate-innovate Miller, A. PBL and STEAM Education: A
Natural Fit, Retrieved
December 1, 2014, http://www.edutopia.org/blog/pbl-and-steam-natural-fit-andrew-miller
Paul,
Annie Murphy September 15, 2014, Retrieved from: http://www.washingtonpost.com/blogs/answer-sheet/wp/2014/09/15/how-to-get-girls-more-interested-in-stem-subjects/
Rudnesky,
F. (2004) Facilitating changes in perception and classroom strategy through
mentoring: a case study of technology and its integration with classroom
instruction, dissertation, 25.
Rudnesky,
F. (2009) From vision to classroom, Principal
Leadership, Retrieved June 10, 2014 from: http://www.principals.org/portals/0/content/46804.pdf
The
Association of American Colleges and Universities (2013)
Saraniero, P. Retrieved June 30, 2014
from: https://artsedge.kennedy-center.org/educators/how-to/growing-from-stem-to-steam
Williams,
L. February 2013 retrieved July 31, 2014 from: http://www.districtadministration.com/article/should-stem-become-steam
http://stemtosteam.org/
Car
researched, designed, built and raced by a seventh grade student
Workout shaker that generates power
designed and built by an eighth grade student.
FrankRudnesky@linwoodschools.org
Belhaven Middle School
51 Belhaven Ave.
Linwood, NJ 08221
609.926.6700
Tech Advantage Principal, presenter,
speaker, author of books and journal articles
Peter Davis- teacher Belhaven Middle
School. Atlantic County Teacher of the Year 2014
PeteDavis@linwoodschools.org
Frank Pileiro- Technologist- Linwood
Public Schools. Presenter, evaluator of tech products
frankpileiro@linwoodschools.org
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